– The in-game UI is now set at a fixed resolution, and will scale better at high (1920×1080 and above) resolutions. – The default resolution when starting the game is now 800×600, – Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10, – The default music volume level has been lowered slightly, – Grenade Hybrids now launch grenades from their hands instead of their abdomens, – Disruption grenades now actually deadly as per their description, – Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details), – Fixed all the broken piles of worms in the last few levels, – Fixed a couple of quests that were starting up or completing in a slightly buggy way – Fixed the almost completely broken ‘Find Delacroix’ quest, – Fixed a few extreme cases of objects floating off walls and floor, – Fixed quite a few cases of script duplication, – Fixed many cases of rogue props on objects, – Fixed many upside down or badly rotated objects, – Fixed many miscellaneous problems on doors, lights, and eggs, – The Recycler will no longer recycle equipped implants, preventing issues, – Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active, – Fixed the problem with battery not fully charging items sometimes, You will need to restart Steam for the launcher to point to the new executable, – The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. On the quality of life side of things, System Shock 2 will now default to a WSAD control scheme, the in-game UI should scale better at 1080p and above, and the EXE has been renamed to avoid old Windows compatibilities being applied in error on launch. So, what are those fixes? You can read the full patch notes below, but in summary multiple object fixes (collision problems, rotation issues, floating stuff, rogue props), the “almost completely broken” quest ‘Find Delacroix’ should now work, and Disruption Grenades will now be as dangerous as they ought to be.
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